C++, Vector Based, Win32, 2D Physics, Math
- Generated and constructed the game architecture using the “Code Mages” editor.
- Created the models of the objects in the game using the “Code Mages” editor.
- Used the “Code Mages” editor to generate the collision data of the environment.
- Coded the ship’s movement based on gravity and some 2D Physics.
- Implemented a 2D precise collision.
- Implement a 2D particle system for the effects